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Design Patterns Questions

Г
Георгий Кузнецов
Score: 🔥 40
Intermediate
Took 10 minutes
Coding Principles
Design Patterns
50%
Questions Attempted
10 / 10
Correct Answers
5
Incorrect Answers
5
Points Earned
🔥 5

Question 1

What is a key difference between a deep copy and a shallow copy in the context of the Prototype Pattern?

Explanation:

This difference is crucial in Prototype. Deep copies prevent unintended side effects by ensuring that modifications on cloned objects don't impact the original prototypes or their nested members.

Question 2

How does the Composite pattern promote code reusability?

Explanation:

The Composite pattern allows clients to treat individual objects and compositions of objects uniformly through a shared interface. This makes the code more flexible and reusable.

Question 3

In which scenario would the Prototype Pattern be LESS suitable?

Explanation:

If creating objects is already cheap and straightforward, the overhead of implementing the Prototype Pattern might outweigh its benefits. It shines when object instantiation is expensive.

Question 4

How does the Builder Pattern differ from using telescoping constructors?

Explanation:

Unlike telescoping constructors, which become unwieldy with numerous parameters, the Builder Pattern offers a structured approach for constructing objects with multiple attributes, particularly when many are optional.

Question 5

In the Flyweight pattern, what is the role of the 'intrinsic state'?

Explanation:

Intrinsic state represents the shareable aspects of objects in the Flyweight pattern. This data is independent of the object's context and remains constant.

Question 6

Which real-world scenario is well-suited for the Composite pattern?

Explanation:

A file system is a classic example of the Composite pattern. Directories can contain files (leaves) and other directories (composites), forming a tree-like structure.

Question 7

Which of these is NOT a common use case for the Prototype Pattern?

Explanation:

While Prototype can be used alongside a factory method, they serve distinct purposes. Factory Method focuses on providing an interface for object creation without specifying the exact class, while Prototype deals with object creation through cloning.

Question 8

In the Builder Pattern, what is the role of the 'Director'?

Explanation:

The Director class in the Builder pattern is responsible for controlling the object construction process. It uses a concrete Builder instance to assemble the parts of the complex object in a specific order.

Question 9

What type of relationship does the Composite pattern leverage to represent the parent-child structure?

Explanation:

The Composite pattern uses composition to build the tree-like structure. A composite object 'owns' its children, and the children cannot exist independently of the parent.

Question 10

How does the Iterator Pattern contribute to code maintainability?

Explanation:

The decoupling provided by the Iterator Pattern enhances maintainability as modifications to the iteration process or the underlying collection's structure can be made without impacting each other.